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Planet Alcatraz — «Санитары подземелий» or Dungeon Crawlers in Russian

— released in 2006 in Russia, and in 2009 internationally through Steam. A tactical squad RPG set on a prison planet.

There is also a Russian Sequel which was never translated... And a Fan did it with the Help of AI !

It sits at "Very Positive" across 602 Steam reviews, it costs about the price of a coffee, and almost nobody outside Russia has heard of it. But the most interesting thing about this game is... what happened to it on its way to English!

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⚠ Content Warning

This review discusses a game set in a prison colony, and a large part of it deals with how that game's language was translated. The original Russian script contains sustained profanity, graphic sexual threats, homophobic abuse and racial slurs — reflecting the criminal underworld it portrays.

I describe that content, but I don't reproduce it. You'll find no slurs quoted on this page. If prison-setting brutality is something you'd rather avoid entirely, this review isn't for you.

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Goblin, the Translator Who Refused to Censor

To understand why this game talks the way it does, you have to understand where it came from. And the answer isn't "Russian developers being Russian". It's one very specific man.

Planet Alcatraz is adapted from the 1999 novel «Санитары подземелий»Dungeon Cleaners — written by Dmitry Puchkov, better known across Russia as Goblin.

Puchkov is a former police officer... And also a Putin Supporter 😕

He served in the Saint Petersburg militsiya, and his full handle — ст.о/у Goblin — translates roughly as "Senior Detective Goblin". He learned English at the Militia House of Culture. So when this game portrays the language of career criminals, it isn't guesswork: it's written by a man who spent years listening to it professionally.

But that's only half the story. Because after leaving the force, Puchkov became one of the most famous film translators in Russia — and famous for one specific reason.

His trademark was what he called "correct translations" (правильные переводы): versions that fully restored the crude language of the originals, where official Russian dubs had systematically sanitised everything. Russian audiences discovered what Tarantino and Kubrick characters were actually saying because Goblin refused to soften it.

And now here's the irony that makes this whole article worth writing...

This game is adapted from the work of a man whose entire career was built on refusing to censor translations.

And the game based on his work... got censored in translation. 🎭

I wrote about this back in 2017 without knowing any of that. I just thought the English script was hilariously mangled. Turns out I was documenting, by accident, exactly the thing Goblin spent twenty years fighting against in everyone else's work.

Lost in Translation: When Censorship Becomes Comedy

Here's the thing about Planet Alcatraz's English version: most of the offensive material was stripped out during localisation. Racial slurs, graphic sexual threats, homophobic abuse, references to prison rape...

— the Russian script had all of it, as prison-colony fiction tends to.

The English release doesn't. And the replacements are where it gets funny.

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We've got a cheap jacket for you, try it on! Is that really supposed to be an insult in battle ? 🤣

Because the translators didn't just cut the offending lines — they replaced them with something else, and whatever process produced those replacements defies explanation. The result reads less like a grim Russian Fallout and more like Monty Python doing a prison drama.

Some of my favourites, and I promise I'm not making these up:

  • An extremely graphic sexual demand became — I'm quoting the English release — "Caress me, master."
  • A furious "what the f---" became "I don't even want to swear."
  • A homophobic slur became "They're disgusting."
  • A crude sexual insult became, for reasons known only to god and the localisation team, "Aubergine." 🍆
  • A threat involving sodomy became "I want to stick my knife in your belly" — apparently stabbing was fine 😉
  • And "Whack the bastards!" got so overused that every single enemy seems to know exactly one sentence 😄
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And an interesting narrative choice... The two worst insults were uttered by Black people... I'll let you be the judge!

There are hundreds of these. The game was heavily censored, and the censorship is genuinely one of its charms in English — though it's worth remembering that the Russian version is a completely different, considerably darker experience.

Note that I'm describing this content rather than quoting it. You get the picture without me putting slurs on my own website, and frankly the "aubergine" tells you everything you need to know anyway. 😄

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A prison colony written by a former detective. The dialogue was never going to be polite.

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Matrosskaya Tishina: The Prison That Actually Exists

One detail I never picked up on: the prison planet has a name in the Russian version, and it's not fictional.

It's called Matrosskaya Tishina — "The Sailor's Silence" — which is the name of one of Moscow's most notorious real-world prisons. The developers didn't invent a sci-fi penal colony. They took an actual Russian prison, put it in orbit, and let their imagination do the rest.

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Welcome to your new world, don't be late to the kitchen, clean the toilets... and try to survive!

The original Russian store description sets the tone better than any English blurb ever did. Roughly translated: "A prison-type planet where only the worst repeat offenders are exiled. Capsules packed with convicts are dropped onto the planet from orbit, and nobody cares whether the profusely swearing cargo survives the hard landing."

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Character creation then the hard landing! One guy is crawling to you... Who cares ? surely not you Badass 😈

That's the game you're actually buying. The English version just wears a nicer coat.

How I Ended Up Here (and What Russian Games Do Right)

How did I come across Planet Alcatraz in the first place?

I'd already played a couple of games from Russian publisher 1C. First an old RPG called Evil Islands, which had some genuinely interesting ideas, and then a great space opera called Star Wolves.

And that's the pattern with Russian games of that era: they're bursting with innovative ideas — and they're buggy as hell. Sometimes you can't even complete a quest without figuring out a workaround yourself. It's a shame to see that much ingenuity spoiled by rough edges... Many times their publishers told the devs to rush the release 😕

But here's what I genuinely love about them, and Planet Alcatraz is the perfect example:

they make you understand that you can't do whatever you want.

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There is a lot to explore, lot of killing yes... But exploration is important, that's how you find new quests.

Dialogue can get you killed. Pay attention to what you say — some answers will sign your death warrant in one click. You're on a giant prison planet with a secret mission. Talk too much and you're done.

You sometimes have to abide by the rules if you want to stay alive, and it makes you feel that whatever your level, a quick death is always available. Western RPGs rarely have the nerve... That's our Weakness.

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Full dialogue trees, and some branches end with you dead. Choose your words.

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The Practical Guide (No Spoilers)

Right — the useful part. Everything below is spoiler-free.

Getting your team together

  • The sooner you find your 3 comrades, the better.
  • You can do every quest in the starting industrial zone, but once you reach the northern city, put the side quests aside for a while — you have a contact to meet there, and that should be your priority.
  • Every new comrade unlocks new missions on the map. There are human missions and monster missions: complete all the human ones to unlock the hunt for your next comrade.
  • Once your team is full, then go do the hundred-odd side quests 😉
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You'll explore the planet and do all side quests once your team is complete, and i think we let this guy ran away 😏

Character build

  • Create your main character with Constitution 10 and take the Bull perk.
  • Strength 7 is required for the second-best armour in the game.
  • Save your first 3 perk points for the Botanist perk, then take the one granting +10% critical with every weapon.
  • Do NOT take the Full T Flak Jacket perk — that armour isn't the strongest and you'll stop using it. Wasted points.
  • Raise Melee to 100 and no further, then specialise in Heavy Weapons. Melee carries you through the early levels, but the moment you can buy or find a rifle, do it... Bullseyes with a ranged weapon is better than stabbing!
  • Press the AIM, then Numpad 8 to target the head — most rifles run on Heavy Weapons, and that's how you one-shot.
  • Shotguns and pistols become completely useless. Don't invest a single point — there are no high-end shotguns, but there are high-end rifles and SMGs, all Heavy Weapons. By the end of the game: You'll dump everything left into Heavy Weapons and Imperial Weapons. You can push past 200 points, and the more the better.
  • First Aid to 100, no more. Thieving to 80-90 on your main character to open every chest.
  • Don't visit the coaches until all 3 comrades are found! They boost your entire team's stats — if someone's missing, he gets nothing. All of these things you discover by yourself, there is not a soul to teach you anything.
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You’ll leave a trail of destruction in your wake... Looks like a cartel passed through? No, just your team. 🙄

Money, XP and survival

  • There's a later quest where you can buy and resell alcohol. With a Trade skill of 150, it profits every single time — Infinite money! And money matters here: a certain doctor later on has very useful skills and very high prices 😉
  • Stealing is a great source of XP. Many houses need a special key — usually found in the owner's pocket.
  • You can heal your team with food or medkits even while paused. Spam them, your health drops fast.
  • Save constantly. You can save anywhere, even mid-battle, and on Hard you'll need to.
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Manage your inventory well and... Do we really have to tell you what's inside this hole ? 🫩

The one major bug you need to fix below:

During the quest where you bring some Niagara to Andre, the game will crash during a dialogue. You need to place the media03.bm file in your game folder — and never remove it afterwards, or the game won't start at all.

Two smaller quirks: after killing the 3 traitors as your first Legion task, you'll hit a black screen

— press Enter once, then Escape once, and the cutscene will play. And near the end, when you find Imperial Weapons, don't burn all your ammo on what looks like the final mission. It isn't.

The real last fight is tough (specifically in Hard mode) — keep half your Imperial ammo in reserve!

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You never know what Planet Alcatraz has in store for you, stay on your toes!

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The Rough Edges (There Are Many)

Let's be honest about what you're getting into.

  • The game crashes. Sometimes while saving, which corrupts the save. Save often, and rotate slots.
  • Alt-Tab is roughly a coin flip for whether the game survives it.
  • The pathfinding is horrible. Your characters are dumb, and NPCs will physically block you.
  • The theft script barely works. Apart from four or five specific people, you can rob anyone and open every chest right in front of its owner. Nobody says a word 😄 I don't even remember if there is a sneak ability... would be useless!
  • The voice acting is disastrous — laughably so. Between the mangled script and some genuinely bizarre character animations, the English version plays more like a comedy than a grim Russian Fallout.
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Some quests will be about killing the local Fauna, Enormous beasts to boost your XP bar 🤑

Levels and progression: there's no hard cap, but pushing past level 48 is brutal — the XP curve explodes, and enemies don't respawn. Once they're dead, they're dead, so you can't grind. Level 50 is effectively impossible. Stealing is your only real source of extra XP past that point... Or maybe if you decide to kill everyone, don't remember if that's possible...

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Buggy, ugly in places, and absolutely worth your Bloody time anyway.

Planet Alcatraz 2: The One That Never Crossed the Border

Like a lot of Russian games, there's a sequel. And it exists only in Russian.

Planet Alcatraz 2 came out in September 2008.

Steam states it plainly: "Only Russian language is supported at the time of Steam release." Eighteen years later, that hasn't changed. Fans have tried to translate it; every attempt eventually stalled until this guy did it with AI!

Its hero is Sergeant Hartman, leader of the Ghoul strike unit — the one who went missing in the first game. And if you know anything about Goblin, that name is a wink: Sergeant Hartman is the drill instructor from Full Metal Jacket, exactly the kind of film whose Russian translation made Puchkov's name.

The game even ships with a difficulty setting called "Goblin Mode." 😄

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Many shootings happen indoors or near buildings, take advantage of the doors to create a bottleneck 😎

Why was it never localised? My old theory was that the translators took one look at the first game and refused to go through that again. It's a fun story, but it's probably wrong — the first one did get translated, censorship and all.

The likelier answer is simply commercial: Planet Alcatraz didn't sell enough abroad to justify funding a second localisation. Which is a genuine shame, because the sequel sits at 95% positive among Russian players.

So Is It Worth It?

The game costs about 4€ on Steam. For 70 hours of content if you're a completionist — and I was, side quests and every chest — that's not a purchase, that's a rounding error.

It's a real good game. Genuinely. The plot is solid, the world is grim and coherent, the tactical combat holds up, and the dialogue system has real consequences. The shame is what happened to the translation — and the irony of who wrote the source material makes that sting even more.

Would I recommend it to a friend?

Yes — Russian games are good. Buggy, rough, occasionally incomprehensible in English, but full of ideas nobody else was having. Just go in knowing what kind of place you're visiting. 🚬

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Come on Boys! There's meat on the menu tonight! Nah sorry... that's from Lord of the rings 😅

Think I got it wrong? Prove it.

This is one gamer's take — not gospel. Agree, disagree, or think I completely missed the point? Drop your take in the comments below.

Leave Your Verdict in the Comment below ↓
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Platform: PC (Steam) · about 4€
Released: 2006 in Russia, 2009 internationally
Developer: Skyfallen Entertainment · Publisher: 1C
Based on: the novel «Санитары подземелий» by Dmitry "Goblin" Puchkov
Hours spent: 70 hours as a completionist
Difficulty played: Hard
Steam rating: Very Positive, 602 reviews

Largegamer - This review has been revised and proofread by Claude.

%

Note on 100%

+ Written by a former detective — the prison world feels real
+ Dialogue with actual lethal consequences
+ 70 hours of content for the price of a coffee
+ Tactical squad combat that still holds up
+ Ideas Western studios simply weren't having in 2006


- Crashes, corrupted saves, and one quest-breaking bug needing a manual fix
- Pathfinding is genuinely terrible
- The English translation is butchered — accidentally hilarious
- Voice acting is laughable (they must have recorded drunk people 🤣)
- The sequel has never been translated, actualy since 2026 there is!